A massively multiplayer adventure
Survive • Build • Conquer • Remember
On the slopes of Wavertree Mountain — where mice, rats, squirrels, chipmunks, lizards, and gerbils have inherited the ruins of the old world — every choice shapes history.
Long before the players arrived, the great human civilisation collapsed. What remained — crumbling city blocks, overgrown train yards, scorched forests, wild beaches, and silent peninsulas — was reclaimed by the animals. Generations passed. Societies rose. Languages, traditions, and rivalries formed among creatures who had no memory of what came before.
Now you step into the shadow of Wavertree Mountain. The mountain looms over everything — the Charred Forest to its south, the mist-shrouded cliffs of Rock Point to the east, the wind-crossed Southern Forest to the lowlands below, the fractured skyline of the City Ruins just beyond the treeline. Something ancient operates beneath it. The oldest creatures speak of it in half-sentences and changed subjects.
The world is not waiting for you — it is already alive, contested, and evolving. The mountain has always been here. The question is whether you are ready to learn what it means.
The spirit of beloved worlds breathes through every burrow and great hall — from the hearth-bound honour of Redwall to the desperate ingenuity of NIMH, and the weight-bearing consequence of Sword Art Online. Layer in the depth of Warcraft, the faction warfare of Guild Wars 2, and the social economy of Final Fantasy XIV.
Wavertree Mountain divides them. Two great factions have emerged from the post-collapse chaos, each with a different vision for how small-creature society should be rebuilt — and neither is willing to share the territory equally. Zone control is earned, lost, and re-earned constantly.
Every player action — from placing a defensive structure to winning a dungeon run — shifts the strategic balance. Claim a forest outpost and your faction's crafters gain access to its resources. Lose the Peninsula and watch your supply lines buckle. The map is never finished.
Six playable species, each with distinct histories, cultural identities, and relationships to Wavertree Mountain's fractured world. Every species belongs to a faction — or walks the line between them — but all share one thing: the right to dig, build, and expand a burrow of their own.
Every species can dig, build, and expand a burrow of their own. Burrow progression is at the heart of the game's loop — from a simple shelter to a fortified home with crafting stations, storage vaults, and a basement that connects to the wider tunnel network beneath Wavertree Mountain.
Nine distinct overworld zones spread across the mountain's terrain — each carrying their own ecology, ruins, and contested control points. The mountain's shadow reaches every zone. What lies beneath it connects them all. Beyond the overworld, instanced dungeons plunge parties into the darkest corners of the old world — flooded laboratories, collapsed transit tunnels, and ancient predator lairs.
Starting Zones — choose where your story begins.
World Zones — the contested territories spreading from the mountain.
Relationships you build open quests, unlock crafting secrets, and shift NPC faction loyalty. A merchant who trusts you will tip you off when enemy scouts are massing. A herbalist who calls you friend will share recipes no loot table can drop. The world rewards people, not just players.
The Mountain is calling.
Choose your faction. Dig your burrow. Leave your mark.
Download - Begin Your Journey