A massively multiplayer adventure

Wavertree
Mountain

Survive • Build • Conquer • Remember

On the slopes of Wavertree Mountain — where mice, rats, squirrels, chipmunks, lizards, and gerbils have inherited the ruins of the old world — every choice shapes history.

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The ruins of
everything before

Long before the players arrived, the great human civilisation collapsed. What remained — crumbling city blocks, overgrown train yards, scorched forests, wild beaches, and silent peninsulas — was reclaimed by the animals. Generations passed. Societies rose. Languages, traditions, and rivalries formed among creatures who had no memory of what came before.

Now you step into the shadow of Wavertree Mountain. The mountain looms over everything — the Charred Forest to its south, the mist-shrouded cliffs of Rock Point to the east, the wind-crossed Southern Forest to the lowlands below, the fractured skyline of the City Ruins just beyond the treeline. Something ancient operates beneath it. The oldest creatures speak of it in half-sentences and changed subjects.

The world is not waiting for you — it is already alive, contested, and evolving. The mountain has always been here. The question is whether you are ready to learn what it means.

Inspired by legends

The spirit of beloved worlds breathes through every burrow and great hall — from the hearth-bound honour of Redwall to the desperate ingenuity of NIMH, and the weight-bearing consequence of Sword Art Online. Layer in the depth of Warcraft, the faction warfare of Guild Wars 2, and the social economy of Final Fantasy XIV.

📚
Redwall
Community, honour, hearth
🔬
NIMH & Rescuers
Ingenuity against the odds
⚔️
SAO
Immersion with consequence
👑
WoW & GW2
Deep MMO systems
🔨
Rust & Valheim
Survival building tension
🎵
FFXIV
Social economy & culture

Wavertree Mountain divides them. Two great factions have emerged from the post-collapse chaos, each with a different vision for how small-creature society should be rebuilt — and neither is willing to share the territory equally. Zone control is earned, lost, and re-earned constantly.

The Warren Compact
"Roots run deeper than blades reach."
Burrowers, builders, and believers in deep roots. They fortify the lowlands and forests, constructing vast underground networks and surface strongholds from salvaged old-world materials. Community is their strength — and their weapon.
Fortification & siege defence
Underground burrow networks
Resource production mastery
Strong healer & crafter roles
V S
The Ashborne League
"The wind favours those who move first."
Wanderers, scavengers, and pragmatists who move fast and strike hard. They control the wasteland approaches and high coastal cliffs, trading speed and cunning for what the Compact builds with patience. No territory is permanent — everything is leverage.
Rapid strike & zone raiding
Coastal & high-ground control
Scavenging & trade networks
Elite rogue & ranger roles

Every player action — from placing a defensive structure to winning a dungeon run — shifts the strategic balance. Claim a forest outpost and your faction's crafters gain access to its resources. Lose the Peninsula and watch your supply lines buckle. The map is never finished.

Six peoples.
One mountain.

Six playable species, each with distinct histories, cultural identities, and relationships to Wavertree Mountain's fractured world. Every species belongs to a faction — or walks the line between them — but all share one thing: the right to dig, build, and expand a burrow of their own.

The six playable species of Wavertree Mountain
Mice
Warren Compact
The Council of Elder Mice built civilisation from HAVEN's scattered gifts — language, medicine, agriculture. Mice are the most widely-travelled species by cultural mandate: every young mouse is expected to range far and return with knowledge.
Scholarly tradition — strong lore and crafting affinity
Scout culture — fastest path to cross-zone quests
Herbalist mastery — unique healing recipe chains
Deepest connection to the mountain's true history
Squirrels
Warren Compact
Squirrels follow the eldest and the largest of their number, pledging loyalty to the Compact while retaining fierce territorial autonomy. They hoard knowledge the same way they hoard acorns — selectively, strategically, and with great patience.
Elder loyalty system — unique reputation mechanics
Cache networks — hidden stashes across every zone
Canopy traversal — access to elevated areas
Strong trader and information-broker roles
Chipmunks
Warren Compact
Chipmunks built the tunnel network that holds this world together — and most of them don't fully understand what they're maintaining. Fast, practical, and deeply territorial underground, they are the unseen infrastructure of the Compact.
Tunnel mastery — fastest underground movement
Zone shortcuts — unique fast-travel access
Infrastructure quests — cross-zone network storyline
Exceptional burrow construction speed
Rats
Ashborne League
The Rat Programme made them faster, stronger, and more cognitively complex than any creature the old world designed. They remember the cages. The League was born from that memory — take before you are taken from. But the world has changed, and the smartest rats know it.
Enhanced combat and reflex stats
Salvage expertise — best scavenging yields
Intelligence network — broadest faction lore access
Morally complex questlines with the deepest stakes
Lizards
Tribal / Neutral
Lizard tribes travel circuit routes that predate both factions. Each tribe controls specific territory and specific knowledge. No other species possesses the geographic and ecological understanding they carry — unchanged since before the Collapse.
Tribal circuit routes — unique zone access patterns
Ancient oral lore — hidden secrets unavailable elsewhere
Tidal and environmental mastery
The only species that knows what the mountain truly is
Gerbils
Gerbil Clan / Neutral
The Gerbil Clan was here before the rats escaped and before the mice began sending scouts. Every territorial marker they have placed predates both factions. They control the Peninsula chokepoint and guard secrets beneath the headland that neither faction has thought to ask about.
Territorial markers — area control bonuses
Coastal mastery — Peninsula and Beach expertise
Ancient memory — pre-faction lore access
Diplomatic leverage — unique cross-faction standing
Universal Right

Every species can dig, build, and expand a burrow of their own. Burrow progression is at the heart of the game's loop — from a simple shelter to a fortified home with crafting stations, storage vaults, and a basement that connects to the wider tunnel network beneath Wavertree Mountain.

Everything you need.
Nothing you don't.

🏛
Build & Fortify
Construct outposts, burrows, market stalls, and defensive walls. Your structures persist in the world, shaping the landscape for every player around you.
⚔️
Zone Control Warfare
Fight for strategic territories across the island. Contested zones shift hands based on PvP skirmishes, siege events, and coordinated faction campaigns.
🔞
Epic Dungeon Runs
Descend into instanced dungeons packed with environmental puzzles, boss encounters, and rare loot that tips the faction balance above ground.
👥
Social Depth
Forge alliances, run a tavern, join a guild, or play the market. Social reputation carries real weight — traders and diplomats are as vital as warriors.
⚒️
Survival Crafting
Every tool, weapon, and shelter begins as raw salvage. Specialise as a smith, herbalist, trapper, or cook and become indispensable to your faction.
🌿
Peaceful Paths
Combat is never required. Farm, brew, befriend, and build. The social economy needs artisans, merchants, and diplomats just as urgently as soldiers.

Nine distinct overworld zones spread across the mountain's terrain — each carrying their own ecology, ruins, and contested control points. The mountain's shadow reaches every zone. What lies beneath it connects them all. Beyond the overworld, instanced dungeons plunge parties into the darkest corners of the old world — flooded laboratories, collapsed transit tunnels, and ancient predator lairs.

Starting Zones — choose where your story begins.

Starting Area
Forest Start
Where new arrivals find their footing — a gentler wood, kinder to those still finding their way.
Starting Area
Rock Point
Sheer coastal cliffs, sea-spray mist. High-ground watch posts with a view of every approach.
Starting Area
Peninsula
Narrow land bridge, strategic chokepoint. Whoever holds this controls island passage.

World Zones — the contested territories spreading from the mountain.

Wild
Northern Forest
Dense canopy, predator-thick undergrowth. Rich in rare herbs and hidden burrow entrances.
Wild
Southern Forest
Ancient growth, winding waterways. The Warren Compact's heartland and spiritual home.
Contested
Wasteland
Barren flats and slag heaps. The Ashborne League's proving ground and staging area.
Ruins
City Ruins
Toppled skyscrapers and fractured roads. Endless scavenging routes and ambush corridors.
Wild
Beach
Salt air and driftwood camps. A neutral trading ground where factions grudgingly coexist.
Contested
Charred Forest
Scorched timberline, ash-dusted ruins. Both factions covet its lumber and lost caches.
The smallest creatures cast the longest shadows — if only they dare to move.

Relationships you build open quests, unlock crafting secrets, and shift NPC faction loyalty. A merchant who trusts you will tip you off when enemy scouts are massing. A herbalist who calls you friend will share recipes no loot table can drop. The world rewards people, not just players.

The Mountain is calling.

Choose your faction. Dig your burrow. Leave your mark.

Download - Begin Your Journey