An MMORPG adventure
Survive • Build • Conquer • Remember
On the slopes of Wavertree Mountain, where mice, rats, squirrels, chipmunks, lizards, and gerbils have inherited the ruins of the old world, every choice shapes history.
One purchase. No subscription. No pay-to-win.
Long ago, the humans vanished. No creature alive knows why. What they left behind was reclaimed by the animals: crumbling city blocks, overgrown train yards, scorched forests, wild beaches, and silent peninsulas. Only the old pest-control machines never stopped working, and they still patrol the ruins, following orders no one remembers giving. Centuries passed. Societies rose. Languages, traditions, and rivalries formed among creatures who remember only fragments of what came before.
Now you step into the shadow of Wavertree Mountain. The mountain looms over everything: the smouldering Charred Forest, the mist-shrouded cliffs of Rock Point, the winding waterways of the Southern Forest, the fractured skyline of the City Ruins. Something ancient still runs beneath it. The oldest creatures speak of it in half-sentences and changed subjects, and lately it has begun to call out.
The world is not waiting for you. It is already alive, contested, and evolving. The mountain has always been here, and the secrets of every species' past lie somewhere beneath it. The question is whether you are ready to learn what they mean.
The spirit of beloved worlds breathes through every burrow and great hall: the hearth-bound honour of Redwall, the desperate ingenuity of NIMH, and the weight-bearing consequence of Sword Art Online. Layer in the depth of Warcraft, the faction warfare of Guild Wars 2, and the social economy of Final Fantasy XIV.
Wavertree Mountain divides them. Two great factions have emerged from the post-collapse chaos, each with a different vision for how small-creature society should be rebuilt, and neither is willing to share the territory equally. After generations of uneasy balance, the scales have begun to tip. Zone control is earned, lost, and re-earned constantly.
Your standing matters. Earn reputation with your faction, with each species' kin, and with the towns whose notice boards you work, all the way from Hostile to Revered. Merchants price by it, the choices you make in the story shift it, and every rank of faction reputation unlocks a new faction ability. The Compact travels its tunnels, holds the line, and heals its own. The League takes the old routes, calls the raid, and scatters before the trap can close.
Every outpost shifts the balance. Claim one and fortify it with your faction, and everyone on your side reaps richer resource nodes, faster crafting, calmer critters, and cheaper merchants. Lose it to a siege and those rewards fall with it. The map is never finished.
Six playable species, each with distinct histories, cultural identities, and relationships to Wavertree Mountain's fractured world, and each with a passive gift and an active ability of its own. Three species stand with each faction, but all share one thing: the right to dig, build, and expand a burrow of their own.
Every species can dig, build, and expand a burrow of their own. Burrow progression is at the heart of the game's loop, taking you from a simple scrape in the earth to a sprawling home. Dig out new rooms with better picks, wall them in dirt, wood, or stone, and furnish them with beds, workstations, and storage. Then dig deeper: tunnels link your burrow to your faction's outposts.
Not every creature wants to fight, and you never have to. Switch on Peaceful Mode in your gameplay settings and the island opens up at your own pace.
Nine distinct overworld zones spread across the mountain's terrain, each with its own ecology, ruins, and dangers. The mountain's shadow reaches every zone. What lies beneath it connects them all. Beyond the overworld, instanced dungeons plunge parties into the darkest corners of the old world: flooded laboratories, collapsed transit tunnels, and ancient predator lairs.
Starting Zones: choose where your story begins.
World Zones: the contested territories spreading from the mountain.
Spiders stalk the island's woods, patient and quick, and a lone adventurer looks a lot like dinner. Every creature on the island is getting new art and animation ahead of launch, and this one was too good not to share early.
The island's characters remember what you do for them. Help them and their questlines open up, along with recipes no loot table can drop. Out in the wild, guildmates, groups, and friends make the hard places survivable, and veterans can take new arrivals under their wing as mentors. Block, mute and report tools and chat filters keep the island a friendly place to be. The world rewards people, not just players.
The Mountain is calling.
Choose your faction. Dig your burrow. Leave your mark.
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